﻿namespace EggLink.DanhengServer.Enums.Scene;

public enum PropStateEnum
{
    Closed = 0,
    Open = 1,
    Locked = 2,
    BridgeState1 = 3,
    BridgeState2 = 4,
    BridgeState3 = 5,
    BridgeState4 = 6,
    CheckPointDisable = 7,
    CheckPointEnable = 8,
    TriggerDisable = 9,
    TriggerEnable = 10,
    ChestLocked = 11,
    ChestClosed = 12,
    ChestUsed = 13,
    Elevator1 = 14,
    Elevator2 = 15,
    Elevator3 = 16,
    WaitActive = 17,
    EventClose = 18,
    EventOpen = 19,
    Hidden = 20,
    TeleportGate0 = 21,
    TeleportGate1 = 22,
    TeleportGate2 = 23,
    TeleportGate3 = 24,
    Destructed = 25,
    CustomState01 = 101,
    CustomState02 = 102,
    CustomState03 = 103,
    CustomState04 = 104,
    CustomState05 = 105,
    CustomState06 = 106,
    CustomState07 = 107,
    CustomState08 = 108,
    CustomState09 = 109
}